- Serious sam 2 multiplayer bug movie#
- Serious sam 2 multiplayer bug update#
- Serious sam 2 multiplayer bug Patch#
- Serious sam 2 multiplayer bug password#
- Serious sam 2 multiplayer bug series#
I will be very happy to hear of a fix for this problem because I very much enjoy playing this modded version of JA2. It then says on my brothers computer that I have also interrupted when I didn't and displays my turn on his computer and his turn on my computer letting neither of us make a turn. When it is my turn and I am being interrupted the game will say in the bottom left in yellow text that I have interrupted when I shouldn't have. I have not tried the Alt-E fix yet because I have only just read about it. We are experiencing the interrupts problem as well, sometimes an interrupt will work properly and more times it will cause the game to stop and display the timer icon for both players unable to continue.
Serious sam 2 multiplayer bug Patch#
Hi Guys, I'm playing the newest patch at the moment 7435/7609 with my brother in deathmatch mode six on six with civs on and turn timer unlimited. Re: Serious multiplayer bug intruduced with latest version (7435/7609) At this point the game is completely stuck and we have to kill the process of JA2 and restart the whole game. When pressing "ALT + E" nothing happens - the turn is not passed to a next player but in the log at the bottom left you see some text saying that the turn is skipped. My mate actually sees me having the turn and the interrupt. While the AI makes its turn and I get an interrupt, I do still see that the AI is turning. My friend is host, I'm client, Game mode "Co-Operative", 2 Players, 2 Mercs, Time of turns is set to "never", Skill traits "New", Items/Inventory "New/New", Civilians "on" The following happened to a friend of mine and me in most of the matches we played recently with the new version: I can confirm that the AI does not get stuck anymore, however, the game gets stuck in a scenario, which seems to have to do with "Interrupts".
Serious sam 2 multiplayer bug update#
Reading in the changelog for the latest update the following "Multiplayer: Fixed endless clock on enemy interrupt on the server." I would assume that this is related to the problem.
![serious sam 2 multiplayer bug serious sam 2 multiplayer bug](https://attackofthefanboy.com/wp-content/uploads/2021/03/Serious-Sam-2-747x421.jpg)
We have found a serious bug in multiplayer, which was introduced with the latest version of JA2 1.13 (7435/7609). * Added option to automatically quit the game after demo benchmarking is finished (cvar 'bmk_bAutoQuit=1', best to use it as command line param, "+bmk_bAutoQuit 1").Serious multiplayer bug intruduced with latest version (7435/7609)
Serious sam 2 multiplayer bug movie#
* Fixed jerky movie playback on slower CPUs. * Game can't be quick loaded in multiplayer. * Added message for recently picked items. * Weapon can't be changed while recoiling. * When toggling HDR mode while using FSAA, cfunc 'gfxRestart()' is now required. * Fixed wrong profiler timings under dual-core CPUs. * Fixed wrong performance detection on Intel integrated graphics chips. * Fixed problem with sound playback and mouse input on multi-(core-)CPU systems. * Added controling compatibility mode for DirectSound mixing ("software emulation" in "audio options" menu).
Serious sam 2 multiplayer bug series#
* Bloom effect now works properly in HDR mode on ATI X1000 series boards (no more pixelization). * Added the 'samListPlayers()' console command to list all players in format 'playerindex: playername'.
Serious sam 2 multiplayer bug password#
* To join a password protected server, the client mus set the password string to 'net_strConnectPassword' cvar. * Servers can now be password protected via the 'net_strConnectPassword' cvar. * Added an option to profile settings ("always pick up items") to disable picking items when not needed (e.g. * In cooperative games, info for all players (name, health, armor) is displayed on the right part of the screen. * Added support for resolutions with strange aspect ratio (namely, 1280x1024). * Added a beep sound when a new line appears in the chat console. * Version number in the main menu is now more visible.
![serious sam 2 multiplayer bug serious sam 2 multiplayer bug](https://i.ytimg.com/vi/pVK2neuP4xY/maxresdefault.jpg)
It will be displayed in RED if the servers version doesn't match the clients. * Match details menu screen now displays the server version. * Difficulty setting wasn't properly restored when loading a saved game. * Playing with high ping time (>500ms) caused strange things to happen for clients (dying immediately after respawning, being unable to turn off cheats.). * Netricsa icon will no longer appear if subtitles are turned off. * Options boxes (yes/no and similar) now cycle options - selecting the last option and going to the 'next' one will go back to the first option and vice versa. * Swapped function of up/down arrows in some menu screens. * Fixed scrolling of some lists (levels, profiles). * Server list can now be properly used with the mouse. server list) now reacts to mouse clicks and movement. * Vertical slider next to some lists (e.g. * Added dedicated server support (see DedicatedServer.txt in the patch).